Follow Us

Twitter_64rss_64

Latest Forum Posts

Re:Hurler League superlatives...
by Eric 2010/09/04 20:31
Re:nothing has changed
by spike 2010/08/30 17:40
nothing has changed
by spike 2010/08/30 17:39
2011 rankings ?
by spike 2010/08/30 17:30
Re:Hurler League superlatives...
by spike 2010/08/30 17:23

Staff

Bob Taylor, Editor-in-Chief
E-mail | Twitter

Mike Bock

Matt Dewoskin

Vince Faiola
E-mail

Kevin Foss

Erich Smith

E-mail
| Twitter

Search the Hurler

When is a trade official? E-mail
Written by Bob Taylor   
Tuesday, 29 June 2010 09:33

We have a weird rule in my big-money league: A trade between two managers isn't completely binding until approved by the commissioner. What this means is that if Manager A agrees to trade Roy Halladay to Manager B for David Wright on a Tuesday night, but then Wright breaks both of his ankles in a tragic collision with his left fielder on Wednesday before the commish has approved the trade, Manager A has the right to request that the trade be rejected. And it will be.

I'm pretty sure this is backwards from how most leagues do it. Honestly, I can't even remember why we wrote the rule this way in our league constitution. (Yes, we have a league constitution. I run a freakin' fantasy baseball blog, for crying out loud. Are you surprised?) But for whatever reason, we decided that a trade would be binding between two managers not when they agree to trade and hit that "accept" button, but rather when the commissioner hits the "approve" button.

This doesn't mean that anyone can just back out of a agreed upon trade for any reason. "I changed my mind" doesn't count. For the rule to come into play, one of the players involved in the deal must have taken a serious hit in value. And a recurrence of a pre-existing condition doesn't count. (If you trade for Zach Greinke on a Wednesday and he has a bad panic attack on Thursday -- sorry, no dice. You're still getting Greinke.) Essentially, a player who's part a pending trade needs to suffer an unforeseen injury in the 36 hours between when the trade is made and when the commish approves it.

It hardly ever happens. Actually, it never happened ... until a few weeks ago. Vlad Guerrero owners probably remember the incident earlier this month when he took a batted ball off the face causing him to a miss a few games. In my league, Guerrero was a piece of a trade that was sitting on the commish's desk when he got hit. It didn't appear to be a major injury; nothing was broken. But the swelling was bad and a concussion was possible. The league brain trust immediately began debating the rule. Was the injury considered serious? Serious enough to allow the manager getting Guerrero to back out of the deal? Vlad was listed as day-to-day. Should we give it a day to see if Guerrero can resume playing? Two days? Three days?

Tough questions that required careful consideration of a rule that had never before come into effect. We waited two extra days to further gauge the severity of Guerrero's injury, and the trade was approved when Guerrero was back in the lineup on that second day. (This league uses weekly lineups, so there was a bit of time before players would join their new teams.)

But the whole thing left me wondering: Is our rule fair? Does it make sense to protect managers from receiving unexpected damaged goods in a fantasy trade? Or is it better to just say a trade is a trade and, once you hit that "accept" button, you get what you get?

Hmm. Tough call.

Comments (6)add comment

thegeniusking said:

...
Trades should go through the minute the party hits "accept". I don't see the point in a commissioner review to approve a trade. The only time a trade should be vetoed is if it looks like a case of collusion. In my NL only league I got offered Ethier fro Nolasco, and in that league, a trade can be cancelled if enough teams veto it. Needless to say the trade was vetoed and I was furious. The excuse of one of the teams was that "Pitchers are so much more valuable than hitters in rotisserie so thats why I have vetoed and will always veto a pitcher for hitter trade".

Buncha babies.

Funny you mentioned Halladay for Wright because I just accepted Halladay for Liriano and Jay Bruce.
 
June 29, 2010
Votes: +0

Bob Taylor said:

...
I think there needs to be some type of review in place, especially with money on the line. Peer trade reviews with group veto power are terrible, which is why we decided early on to have a commish review. (All managers, however, are allowed to protest a trade.)

We're in our 10th season (or 20th season, baseball and football combined) and have only had the commish veto a trade one time. So it works well for us.

geniusking, I don't think you should be playing in that NL-only league any more. What a horrible reason to veto a trade. Doesn't that manager understand the concept of team need?
 
June 29, 2010
Votes: +0

Calibob said:

...
I don't have a problem either way, as long as it's known in advance. I agree that peer trade reviews are terrible. Generally they are used in public leagues where the people don't know each other and someone is acting like a total douche. However, more often than not, it creates more problems than it solves. There have been a couple of times where some freak injury happens right after a consummated trade, and if it benefits me, I will almost always offer to cancel the trade, or give the other manager his guy back for nothing.
 
July 01, 2010
Votes: +0

thegeniusking said:

...
Bob- Yeah, the other teams in my NL only league are terrible. At the beginning of the season there was a week long bitch fest because one team probably sent out 50 absurd trade offers (he offered me Yunel Escobar for Cole Hamels and Jason Kubel for Jose Reyes). I'm fine with not doing any trades though, because it's a 10 team league with 29 (!) roster spaces, so you pretty much got the team you drafted, there is literally not a single starting player on waivers.

I'm winning my league mostly on a lucky draft, got Jason Heyward, Mike Pelfrey, Jaime Moyer, Ian Kennedy and David Freese all really late.
 
July 02, 2010
Votes: +0

urmygyro said:

...
absolutely stupid rule in your league. the league should have veto power (super-majority in my league) but a trade should be final once "accept" is clicked by the manager who recieved the trade offer. my league has a rule against "conditional" trades because we had some managers who tried to trade players in name only but not in the actual transaction (it's a keeper league, so a contender often will try to get a good player who's not a keepr and agree to take on bad keeper contracts from non-contenders as the value he's giving away in a trade--some managers were trying to get the bad keepers not included in the actual exchange of players on yahoo, so that they wouldn't have to drop valuable bench players--the league rightly said no to that practice)
 
July 08, 2010
Votes: +0

Bob Taylor said:

...
I don't understand a thing you said in the example you gave, urmguro ... but it sounds bad.

Still not a fan of group vetoes.
 
July 09, 2010
Votes: +0

Write comment

busy
 

About Bloguin

Bloguin is the revolutionary blog network specifically focused on helping bloggers get the most out of their websites. We're currently working on building a large network of online communities and hope to expand our blogging coverage to include a wide range of topics.

Advertisers

The Bloguin Network allows advertisers to promote their products and services to our ever-growing number of visitors. We offer both site-specific ad placements as well as the ability to run a network-wide campaign. If you're interested in working with Bloguin to meet your advertising needs, please contact us.

Bloggers Wanted

The Bloguin Network is always looking to expand. We're specifically looking for blogs in the sports, entertainment, and video games field, but are open to adding any type of quality site. If you're a blogger and interested in joining our network, please fill out our application form.

The Bloguin Login

The Bloguin Login gives you full access to everything our network has to offer. Your name and password will work for each and every one of our sites. Signing up is simple, and will allow you to post in all our forums, create member blogs, and access other cool features! What are you waiting for? Create an Account!